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Text File  |  1995-01-08  |  6KB  |  95 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. TROOPER                      31.44                                      ;5 ;This item is inocuous 
  8. CLIP                          2.23                                      ; 6 
  9. STIMPAK                       0.74                                       1 
  10. GARMOR                        4.47                                       2 
  11. POTION                        6.70                                      ;9 ;This item is inocuous 
  12. HELMET                        2.98                                      ;4 ;This item is inocuous 
  13. SHOTGUN                       2.98                                       2 
  14. BARREL                       29.35                                       7 
  15. TROOPER                      12.58         MEDIUM_AND_HARD              ;2 ;This item is inocuous
  16. TROOPER                      25.15         DEAF/AMBUSH                  ;4 ;This item is inocuous 
  17. TROOPER                      18.86         DEAF/AMBUSHMEDIUM_AND_HARD   ;3 ;This item is inocuous
  18. BARMOR                        2.23                                       1 
  19. IMP                          34.93         DEAF/AMBUSHMEDIUM_AND_HARD    5 
  20. IMP                          20.96         DEAF/AMBUSH                   3 
  21. CHAINGUN                      2.23                                       1 
  22. BULLETS                       5.96                                       4 
  23. SERGEANT                     27.94         MEDIUM_AND_HARD               4 
  24. SERGEANT                     62.87                                       9 
  25. SPECTRE                      16.06         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  26. SHELLBOX                      4.47                                       6 
  27. FLYSKULL                      4.19         DEAF/AMBUSH                   1 
  28. BACKPACK                      1.49                                       1 
  29. SERGEANT                     13.97         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  30. SERGEANT                     34.93         DEAF/AMBUSH                   5 
  31. INVISO                        1.49         MULTIPLAYER                   1 
  32. BLUEBALL                      1.49                                       1 
  33. IMP                          13.97         MEDIUM_AND_HARD               2 
  34. SPECTRE                      16.06                                       1 
  35. IMP                           6.99                                       1 
  36. CACODEMON                    26.07         MEDIUM_AND_HARD               1 
  37. PLASMA                        1.49                                       1 
  38. MEDIKIT                      14.90                                       10 
  39. ENERCELL                      2.23                                       2 
  40. ROCKETS                       2.23         MULTIPLAYER                   1 
  41. LAUNCHER                      1.49         MULTIPLAYER                   1 
  42. CHAINSAW                      1.49         MULTIPLAYER                   1 
  43. BARON                        33.52         MULTIPLAYERDEAF/AMBUSH        2L 
  44. CACODEMON                    78.22         MULTIPLAYERDEAF/AMBUSHMEDIUM_AND_HARD    3 
  45. ;                                            
  46. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  47. ;                                            
  48. ; At run-time this value is used to adjust the
  49. ; Max#of variable based on the population of
  50. ; the level being modified.  Using the strict 
  51. ; standard requires that one or more of the   
  52. ; items in the list above not have a specified
  53. ; maximum number of objects.                  
  54. ;                                              
  55. PER    116   ;Strict standard for exact placement 
  56. ;PER    98   ;Lowered Standard for easy placement
  57. ;                                            
  58. ; Deleting any of the PRESERVE lines will mean that
  59. ; the objects will not be taken from the original  
  60. ; level.  You will have to supply your own above. 
  61. ;                                            
  62. PRESERVE    PILLARS                          
  63. PRESERVE    LAMPS                            
  64. ;                                            
  65. ; THRESHOLD determines what a MEGA-GOODIE is.  
  66. ; MEGA-GOODIES are used to make the level fair 
  67. ; if the generator places a lot of enemies in  
  68. ; the level.                                   
  69. ;                                              
  70. THRESHOLD    75                                  
  71. ;                                              
  72. ; I.Q. Determines how intelligently the program  
  73. ; places objects in the effort to defeat you.   
  74. ; 250 is the default if it is not specified here. 
  75. ;                                              
  76. I.Q.    250                                 
  77. ;                                              
  78. ; EVEN sets the point at which the program must begin 
  79. ; placing MEGA-GOODIES into the level, on the   
  80. ; basis of the hardest difficulty rating.          
  81. ; The MEGA-GOODIES give you a fighting chance,  
  82. ; setting the value lower or <500 will increase the number
  83. ; of MEGA-GOODIES available to you in a the level. 
  84. EVEN    500                                 
  85. ;                                              
  86. ; If SPREAD is not set to a low value then
  87. ; a given sector may accumulate too many objects 
  88. ; this often makes the level impossible to finish
  89. ; or just ugly-looking.  Setting the value too low
  90. ; could make it difficult to place objects within
  91. ; a given wad file.
  92. ;                  
  93. SPREAD    15                                  
  94. ;                                              
  95.